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終於終於~~~終於異形兵出來了~~,其實幾天前就有了,只是我到今天才看到。
http://www.starcraft2.com/features/zerg/main.xml
The zerg are a race entirely unlike the terrans or the protoss. They are composed of many different species integrated into the Swarm via zerg infestation. These creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving zerg imperative of achieving absolute domination. The zerg make no use of technology to create their weapons, armor, or starships. Instead, these functions are efficiently fulfilled through biological adaptation and planned mutation of the zerg strains. Even zerg buildings are in fact specialized organs within the living, growing organism of a zerg nest.
異形是個與人類和神族完全不一樣的種族. 他們是由許多不同的被異形感染生物的集合, 整合進一個群體. 這些生物的演化十分快速並經由選擇, 使他們成為致命且極有效率的殺人武器, 推動著異形的指令, 達成絕對的統治. 異形並不發展科技來製作武器, 護具或是星際船艦. 相對地, 透過異形基因系裡生物性適應與計劃好的突變, 非常有效率地滿足了這些需求. 即使是異形建築物事實上也是特殊的器官, 連結到活生生地, 成長中的異形巢穴組織.
When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.
當異形首次抵達克普魯星區, 他們被一個稱做主宰的異形集體意識所牢牢控制. 透過階層遞減的行為能力與控制, 主宰是異形群體中每個生物行動的最終指揮. 最高也最重要的層級由腦蟲組成, 每個腦蟲被賦予直接指揮群體中相當大的一部份數量. 腦蟲的命令被王蟲所傳達執行, 王蟲也直接命令並且控制了在巢穴或是戰場上的大量異形生物.
Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.
雖然主宰被欲望所驅使, 主要是被吞噬與吸收先進的神族種族, 但他在啟發位開化的人類潛能也很有一手. 主宰演化出一種新的生物: 刀鋒之後, 莎拉凱瑞根, 具有強大的人類心靈能力. 當神族摧毀了入侵翁行星的主宰時, 刀鋒之後煽動暗影聖堂消滅了殘存的腦蟲. 隨即,她掌握了整個群體.
http://www.starcraft2.com/features/zerg/hydralisk.xml
單位名稱: Hydralisk 蛇舌蛇舌的刺蛇!!
任務導向: 中型突擊單位
核心基因: 樹獺獸
主要武裝: 刺針尖錐
The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.
這些安詳的草食性樹獺獸被異形群體所同化, 做為生產異形裡最致命且最殘忍的基因鏈. 這些蛹蟲般的樹獺獸被主宰增強演化陣列, 扭曲了這些不幸的生物成為惡夢般的殺手, 被稱為刺蛇. 曾經溫馴的生物, 現在渴求著血腥與暴力, 他們的行為因特別殘虐嗜殺而惡名昭彰.
The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground.
刺蛇細長, 蛇狀的身軀, 在體外硬殼護具之下, 藏匿著數以百計的穿甲尖錐. 這些尖錐是由樹獺獸的防禦刺狀毛髮特別演化而來, 適應新的目的. 刺蛇運用強力的肌肉收縮一齊發射這些尖錐到敵人身上, 無論是空中或是地面.
Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.
刺蛇特別喜愛藏匿起來等待他捫的獵物. 曾經發現有幾群刺蛇會挖掘遁入地下, 躲在市民勞工的連絡要道. 當刺蛇感覺有人接近時便現身. 從遁地位置突襲敵人是刺蛇喜愛的一個戰術. 刺蛇選擇敵人通過他們之後才發動攻擊, 或者用致命的交錯火網, 正面擊潰一群敵人.
Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.
感謝刺蛇可觀的肌肉組織(比較起人類的629組, 刺蛇足足有4000組), 刺蛇發射的尖錐, 其穿透力相當驚人. 一發尖錐可以輕易穿透2公分的固態高合金裝甲, 即使是在最遠距離. 在任何的情況下, 大量的刺蛇群都應該嚴加戒備, 最好有攻城坦克在旁掩護.
http://www.starcraft2.com/features/zerg/mutalisk.xml
單位名稱: Mutalisk 飛螳
任務導向: 中型空中單位
核心基因: 尖叫螳螂
主要武裝: 刀刃蛔蟲
The mutalisk has been little changed from its original form, the roving mantis screamer of the desolate Dinares sector. In their original forms these creatures were capable of atmospheric and deep-space flight, although how they accomplished such a feat is poorly understood. Apparently they were even capable of migrating between stars, presumably while in some kind of larval form.
飛螳跟他原來的樣子, 流浪於荒涼的敵那爾星系上面的尖叫螳螂, 有些稍微不一樣的改變.這些生物原來的型態是能承受大氣內與深太空飛行, 雖然他們是怎麼發展出這樣的技巧, 並不太為人所知. 但很明顯地他們甚至能在星際間證徙, 據推測是在一種幼蟲狀態.
Proof of this amazing interstellar capability can be observed from the towering aeries of the mantis screamers that are a common sight on lifeless worlds across several star systems. Most such nests are empty and abandoned now that this highly successful and adaptable species has been infested by the zerg and evolved into mutalisks.
關於這項神奇的跨星際能力, 透過觀察尖叫螳螂矗立的巢穴, 通常可以在許多不毛之地出現, 跨越許多的恆星系. 大多數這些巢穴是空的, 而且被遺棄. 現在這個高度發展與成功的種族已經被異形所感染並且演化成飛螳.
Mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed.
飛螳在異形裡擔任主要的飛行武力, 採用打帶跑攻擊重要的地區, 在異形巢穴或是地面武力之上, 以龐大的數量來回巡弋天空. 許多試圖與異形接戰的武力, 在能召集任何能起作用的對空防禦之前, 就被不斷湧上的龐大數量飛螳所擊敗. 在這樣的情況下, 敵對勢力被完全擊敗幾乎是不可避免的.
Conversely powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. A mutalisk can attack foes both in the air and on the ground by expelling a glave wurm: a voracious symbiote that can rapidly strike at several opponents as it explosively disintegrates. In large numbers or against weak defenses, mutalisks will always be a deadly threat.
相反地, 如果對空防禦能夠將飛螳阻絕在一定的距離之外, 飛螳的韌性就顯得有其限度. 然而, 他們仍然是瀉捷且危險的敵手. 一隻飛螳能夠透過放射刀刃蛔蟲同時攻擊空中與地面部隊: 刀刃蛔蟲是種貪婪的寄生蟲, 會連續攻擊數名敵人直到爆炸瓦解. 大批的數量或是對抗貧弱的防禦, 飛螳仍然是致命的威脅.
http://www.starcraft2.com/features/zerg/main.xml
The zerg are a race entirely unlike the terrans or the protoss. They are composed of many different species integrated into the Swarm via zerg infestation. These creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving zerg imperative of achieving absolute domination. The zerg make no use of technology to create their weapons, armor, or starships. Instead, these functions are efficiently fulfilled through biological adaptation and planned mutation of the zerg strains. Even zerg buildings are in fact specialized organs within the living, growing organism of a zerg nest.
異形是個與人類和神族完全不一樣的種族. 他們是由許多不同的被異形感染生物的集合, 整合進一個群體. 這些生物的演化十分快速並經由選擇, 使他們成為致命且極有效率的殺人武器, 推動著異形的指令, 達成絕對的統治. 異形並不發展科技來製作武器, 護具或是星際船艦. 相對地, 透過異形基因系裡生物性適應與計劃好的突變, 非常有效率地滿足了這些需求. 即使是異形建築物事實上也是特殊的器官, 連結到活生生地, 成長中的異形巢穴組織.
When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.
當異形首次抵達克普魯星區, 他們被一個稱做主宰的異形集體意識所牢牢控制. 透過階層遞減的行為能力與控制, 主宰是異形群體中每個生物行動的最終指揮. 最高也最重要的層級由腦蟲組成, 每個腦蟲被賦予直接指揮群體中相當大的一部份數量. 腦蟲的命令被王蟲所傳達執行, 王蟲也直接命令並且控制了在巢穴或是戰場上的大量異形生物.
Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.
雖然主宰被欲望所驅使, 主要是被吞噬與吸收先進的神族種族, 但他在啟發位開化的人類潛能也很有一手. 主宰演化出一種新的生物: 刀鋒之後, 莎拉凱瑞根, 具有強大的人類心靈能力. 當神族摧毀了入侵翁行星的主宰時, 刀鋒之後煽動暗影聖堂消滅了殘存的腦蟲. 隨即,她掌握了整個群體.
http://www.starcraft2.com/features/zerg/hydralisk.xml
單位名稱: Hydralisk 蛇舌蛇舌的刺蛇!!
任務導向: 中型突擊單位
核心基因: 樹獺獸
主要武裝: 刺針尖錐
The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.
這些安詳的草食性樹獺獸被異形群體所同化, 做為生產異形裡最致命且最殘忍的基因鏈. 這些蛹蟲般的樹獺獸被主宰增強演化陣列, 扭曲了這些不幸的生物成為惡夢般的殺手, 被稱為刺蛇. 曾經溫馴的生物, 現在渴求著血腥與暴力, 他們的行為因特別殘虐嗜殺而惡名昭彰.
The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground.
刺蛇細長, 蛇狀的身軀, 在體外硬殼護具之下, 藏匿著數以百計的穿甲尖錐. 這些尖錐是由樹獺獸的防禦刺狀毛髮特別演化而來, 適應新的目的. 刺蛇運用強力的肌肉收縮一齊發射這些尖錐到敵人身上, 無論是空中或是地面.
Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.
刺蛇特別喜愛藏匿起來等待他捫的獵物. 曾經發現有幾群刺蛇會挖掘遁入地下, 躲在市民勞工的連絡要道. 當刺蛇感覺有人接近時便現身. 從遁地位置突襲敵人是刺蛇喜愛的一個戰術. 刺蛇選擇敵人通過他們之後才發動攻擊, 或者用致命的交錯火網, 正面擊潰一群敵人.
Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.
感謝刺蛇可觀的肌肉組織(比較起人類的629組, 刺蛇足足有4000組), 刺蛇發射的尖錐, 其穿透力相當驚人. 一發尖錐可以輕易穿透2公分的固態高合金裝甲, 即使是在最遠距離. 在任何的情況下, 大量的刺蛇群都應該嚴加戒備, 最好有攻城坦克在旁掩護.
http://www.starcraft2.com/features/zerg/mutalisk.xml
單位名稱: Mutalisk 飛螳
任務導向: 中型空中單位
核心基因: 尖叫螳螂
主要武裝: 刀刃蛔蟲
The mutalisk has been little changed from its original form, the roving mantis screamer of the desolate Dinares sector. In their original forms these creatures were capable of atmospheric and deep-space flight, although how they accomplished such a feat is poorly understood. Apparently they were even capable of migrating between stars, presumably while in some kind of larval form.
飛螳跟他原來的樣子, 流浪於荒涼的敵那爾星系上面的尖叫螳螂, 有些稍微不一樣的改變.這些生物原來的型態是能承受大氣內與深太空飛行, 雖然他們是怎麼發展出這樣的技巧, 並不太為人所知. 但很明顯地他們甚至能在星際間證徙, 據推測是在一種幼蟲狀態.
Proof of this amazing interstellar capability can be observed from the towering aeries of the mantis screamers that are a common sight on lifeless worlds across several star systems. Most such nests are empty and abandoned now that this highly successful and adaptable species has been infested by the zerg and evolved into mutalisks.
關於這項神奇的跨星際能力, 透過觀察尖叫螳螂矗立的巢穴, 通常可以在許多不毛之地出現, 跨越許多的恆星系. 大多數這些巢穴是空的, 而且被遺棄. 現在這個高度發展與成功的種族已經被異形所感染並且演化成飛螳.
Mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed.
飛螳在異形裡擔任主要的飛行武力, 採用打帶跑攻擊重要的地區, 在異形巢穴或是地面武力之上, 以龐大的數量來回巡弋天空. 許多試圖與異形接戰的武力, 在能召集任何能起作用的對空防禦之前, 就被不斷湧上的龐大數量飛螳所擊敗. 在這樣的情況下, 敵對勢力被完全擊敗幾乎是不可避免的.
Conversely powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. A mutalisk can attack foes both in the air and on the ground by expelling a glave wurm: a voracious symbiote that can rapidly strike at several opponents as it explosively disintegrates. In large numbers or against weak defenses, mutalisks will always be a deadly threat.
相反地, 如果對空防禦能夠將飛螳阻絕在一定的距離之外, 飛螳的韌性就顯得有其限度. 然而, 他們仍然是瀉捷且危險的敵手. 一隻飛螳能夠透過放射刀刃蛔蟲同時攻擊空中與地面部隊: 刀刃蛔蟲是種貪婪的寄生蟲, 會連續攻擊數名敵人直到爆炸瓦解. 大批的數量或是對抗貧弱的防禦, 飛螳仍然是致命的威脅.
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